By John Payne from Computecoin
All metaverse experiences require a steady supply of computing power. But there is no one type of computing power that keeps the metaverse online. In this series on metaversal computing power, we analyze the benefits and drawbacks of four distinct sources of computing power as experienced by four metaverse platforms.
First, we take a closer look at Fortnite and assess the strengths and weaknesses of the massively popular battle royale game’s reliance on third-party cloud service AWS to offer users virtual experiences that rival those in the physical world.
Second, we examine Microsoft’s approach to providing computing power to its forthcoming virtual collaboration platform Mesh; Microsoft will use its existing Azure service to enable holoportation, interactive 3D virtual objects and other aspects of its metaversal UX.
Third, we evaluate a third route — that is, building an independent cloud infrastructure to power a platform — which is what the gaming ecosystem Roblox have done.
Finally, we visit NFT real estate game Upland, and see how that platform’s developers have managed to build a mainstream metaverse app on the blockchain.